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By: Momei Qu
Contributor, Stock Traders Daily
(La Jolla, CA)
Remember three years ago when the shortage of Nintendo
Wii made everyone’s holiday shopping a nightmare? On
Thursday, Nintendo (OTC:
NTDOY) announced that it
will cut the price of Wii by 20% from $249 to $199.
Althoug h
Wii has been the best-selling console on the market with
over 50 million units sold, it saw its sales fall last
year just like many other products due to the economy
(lack of consumer spending) and the fact that
fascination with the product has worn off. Nintendo’s
action can also be seen as a response to rivals
Microsoft (Nasdaq:
MSFT) and Sony (NYSE:
SNE). Microsoft cut prices on its Xbox 360 “Elite”
model by $100 in August, and Sony followed with a $100
price cut of its own on the PlayStation 3. Sony also
revealed a PlayStation 3 Slim which comes with a
thinner, lighter shape and a 120-gigabyte hard drive.
As the game console contenders fight for market share,
con sumers
can expect further price decreases and improvements in
products such as the PlayStation 3 Slim. What about for
investors? Would they still be able to see a healthy
return now that these three rivals have been on the
market for so long and price cutting will continue to
decrease margins?
The key is product innovation. Although it is hard to
say who would be successful at capturing long term
market share, the companies will see its sales jump
(even if temporarily) with
innovation. Innovation is more than just adding capacity
to an existing console or making it look better and feel
lighter. It’s about launching products that can change
the way people think about gaming, or target a new
demographic. The Wii did both – with a highly
interactive system aimed at nontraditional gamers - and
Nintendo was highly rewarded for it.

Sony announced Thursday that it plans to launch a
motion-sensitive controller for its PlayStation 3.
The controller consists of a PlayStation “eye” which is
placed on top of the television. Not only does the eye
detect motion of the controller, it can also track the
player’s voice and body motion and output the player’s
image onto the screen. The concept of virtual reality
has long been showcased in videogame systems at science
museums. We will find out next spring if that concept
will finally move into mainstream.
Along with new products, there will be new customers to
video games, some of which is least expected. Wii has
tapped into women and casual gamers and even served as a
tool
for physical therapy. Which customer groups will
Nintendo, Sony and Microsoft target next?
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